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SHORT SUMMARY

Dependable CG Artist with 18 years of 3D Computer Graphic experience developing 2D concepts into 3D models for 3D animated feature films, television series, live broadcast productions, commercial advertising, software and web development applications, and consumer products. While utilizing a Business Administration education, have developed a proven ability to streamline the design and development process by contributing, collaborating, and participating with other key departments to effectively deliver aesthetically and technically correct projects efficiently.

PROFESSIONAL EXPERIENCE

MAERE STUDIOS, Remote

Senior Character Artist

February 2024 - August 2024

Brought on as short-term contract character modeler for the visual effects company’s 3D animated Christmas special show.

•  Created two characters for a Disney+ Christmas short An Almost Christmas Special to be releases December of 2025
•  Developed high-quality character models from concept to final modeling stages
•  Collaborated with the Art Director and other Lead Character Artists to ensure consistency in style and quality across all character assets
•  Interpreted concept designs while accounting for technical and design constraints, such as poly counts, texture limits, and proper topology

•  Consulted with the technical art, rigging and animation teams to ensure character models were optimized for animation and rendering
•  Coordinated the handoff and integration of character assets from internal teams to overseas teams, ensuring necessary artistic and technical requirements
•  Implemented a universal mesh where all human characters can use the same geometry, UVs, facial expressions, and rig
•  Executed an efficient workflow for clothing from Marvelous Designer to other 3D packages

•  Assisted Texture Artists with creating UVs and exporting required texture maps

DREAMWORKS ANIMATION TV, Glendale, California

Lead Modeler

April 2017 – February 2023

Hired to the Character Modeling team of the Hub department for the DreamWorks Animation Television Division to model in-house assets and review assets from overseas studios.

•  Served as Character Modeling Point for Jurassic Park: Chaos Theory, Jurassic Park: Camp Cretaceous and Spirit: Riding Free
•  Trained new employees on the Modeling, UV, Blend Shape processes to meet the DWTV standards and pipeline requirements
•  Participated in collaborative meetings with Executive Producers, Directors, Visual Development Leads, and CG Supervisors to meet aesthetic, technical specifications of asset models, environment assets, and the modeling process/pipeline
•  Chosen to create hero assets for the Tier One level shows during initial pre build phases
•  Contributed to Visual Development with adding and maintaining requirements necessary for the modeling department
•  Helped Show Development team with early concepts of new characters for marketing of new shows
•  Modeled organic and hard surface characters, props, environments, and vehicles
•  Adapted to a new character modeling workflow using zBrush and Marvelous Designer to Maya
•  Developed additional quantitative skills in project estimation, scheduling and accounting for show and HUB related projects
•  Created documentation on model creation and review practices
•  Assisted with asset reviews from overseas studios to comply with modeling, UV, and Facial Expression pipeline requirements
•  Credits include; Jurassic Park: Chaos Theory, Jurassic Park: Camp Cretaceous, Spirit: Riding Free, Fast and the Furious: Spy Racers, Boss Baby: Back in Business, Kung Fu Panda: Paws of Destiny, Kung Fu Panda: The Dragon Knight, Voltron: Legendary Defender, Dragons: Race to the Edge, and She-Ra and the Princesses of Power
•  Volunteered with non-related department responsibilities such as social events and networking activities

TAIKO STUDIOS, Burbank, California

Modeler

January 2017 – May 2017

Character Modeler for the first year start-up animation company, Taiko Studios, for their original, Oscar-nominated short film, One Small Step.

•  Worked closely with the Directors, Head of Visual Development, and the CG Supervisor to meet aesthetic, technical requirements of the characters
•  Modeled two of the three main characters
•  Created visual development models with poses, facial expressions and textures for reviews using zBrush
•  Re-topologized and neutralized characters in Autodesk Maya for final delivery

WALT DISNEY ANIMATION STUDIOS, Burbank, California

Modeler

December 2012 – January 2016

Hired into the Special Projects and Modeling Departments at the historical and reputable Walt Disney Animation Studios. Responsible for the creation and protecting the artistic integrity of model assets and properties coming from Feature Animation to other internal and external partners within the Walt Disney Company.

•  Created characters, props, environments for the Oscar-nominated feature film, Moana, and short film, Inner Workings
•  Provided 3D computer graphic assets to company partners as, Disney Interactive, Disney Parks and Resorts, Walt DisneyImagineering, and Disney Corporate
•  Delivered models to be animated and 3D printed for rear projection technology and additional material in the efforts to update the following theme park attractions: Dwarf Mine Coaster (FL), Frozen Norway Pavilion (FL), Tokyo Electrical Parade (Toyko, Japan), Alice Dark Ride (CA), World of Color (CA)
•  Developed over 10 classic 2D Disney characters into 3D animated characters
•  Aided outside companies with Disney Feature properties for marketing and promotional materials
•  Updating older assets to be compatible with studio protocols and pipeline requirements

NICKELODEON ANIMATION STUDIOS, Burbank, California

Modeler

September 2008 – November 2012

Brought on to Nickelodeon’s, rapidly growing, CG Department as a CG Artist.  As the department scaled in size, was chosen to the Character Modeling team.  Selected to move onto three out of four shows in their initial development phases.

•  Modeling characters, props and sets for four animated television series
•  Credits include: Fanboy and Chum Chum, Kung Fu Panda: Legends of Awesomeness, and Teenage Mutant Ninja Turtles
•  Created over 30 characters for the four different productions
•  Utilized Facial Deformers and Blend Shapes to create Facial Expressions all characters
•  Prepared UV Layouts and prepped models for Texture Artists
•  Assisted with enhancements and alterations to props from overseas studios
•  Produced a strong ability to translate 2D drawings into 3D models

SELF EMPLOYED, New York, New York

3D Modeler

May 2005 - August 2008

Contract artist that created 3D Assets consistently for four visual effects post-production houses for various commercial projects.

•  Created realistic 3D models used in commercials for Volkswagen, General Motors, Verizon, AT&T/Cingular, and Dr. Scholl’s
•  Modeled objects including consumer products, cell phones, automobile parts, environment structures and organic objects
•  Produced models from visual references such as photography, scanned data and exact measurements
•  Clients included: Charlex, Click 3X, Working Library

NBC/UNIVERSAL, New York, New York

Senior Intern

July 2004 - May 2005

Accepted to the NBC Graduate Intern Program into the New Media Department. Assigned to develop a complete show package from concept to production. Completed graphics for in-house productions.

•  Developed a complete show package from concept, brand identity, format, storyboards, and finally, to executing a short pilot
•  Supported graphic needs for NBC Nightly News, Decision 2004, Today, and Last Call with Carson Daly
•  Created, modeled, textured, animated, lighted, and rendered 3D elements such as characters, props, virtual environments, and visual transitions
•  Designed and integrated 2D graphics including layout, lower-thirds, looping backgrounds, information windows and life footage
•  Assisted NBC Sports sales staff for sponsorship proposals and presentations for the 2006 Winter Olympic Games in Turin, Italy

EDUCATION

NEW YORK UNIVERSITY

New York, New York

THE GEORGE WASHINGTON UNIVERSITY

Washington D.C. 

Master of Science

Digital Imaging and Design

Bachelor of Business Administration

Master of Science

Master of Science

Master of Science

Master of Science

Digital Imaging and Design

Digital Imaging and Design

Digital Imaging and Design

Digital Imaging and Design

Marketing

TECHNICAL SKILLS

Autodesk Maya, Maxon zBrush, Marvelous Designer, Adobe: PhotoShop, After Effects, Substance Painter, Firefly and Microsoft/Google Office

CONTACT

© 2025 BY DEV KARNA

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